DARKMAN ALMIGHTY wrote to ARELOR <=-
@VIA: BEERS20
@MSGID: <6111A5EC.48650.dove-ent@vert.synchro.net>
I never got hooked to the Grand Theft Autos. I remember the 4th one glorified the gansta' lifestyle too much for my liking, and had this mission about stealing a harvester from a bunch of "fascist
survivalists" (aka. common farmers).
It def glorifies the gangster life.. and I can see why some may find it appealing.. Its a fun time waster really. The game is really involved
for my liking.. I just want to get in and out without feeling like I
need to complete missions.. thats a sure way to get sucked into some
sort of addiction.
IOW, I did it to spend 'chat time' with my sons.
ARELOR wrote to JIMMY ANDERSON <=-
IOW, I did it to spend 'chat time' with my sons.
I have noticed a similar trend with browser games. People starts
playing because they want to play the game, then keeps playing because their friends are there despite the fact they have learnt to hate the gameplay :-)
ARELOR wrote to JIMMY ANDERSON <=-
IOW, I did it to spend 'chat time' with my sons.
I have noticed a similar trend with browser games. People starts playing because they want to play the game, then keeps playing because their friends are there despite the fact they have learnt to hate the gameplay :-)
LOL
Well, I play 'live' games too - board games, etc. and it's mainly for
the social aspect. I'll play a game that's not my favorite with people
that I want to be with, but will turn down my favorite game if it's
with a jerk. :-)
... I have a step ladder - I never knew my real ladder.
ARELOR wrote to JIMMY ANDERSON <=-
Well, I play 'live' games too - board games, etc. and it's mainly for
the social aspect. I'll play a game that's not my favorite with people
that I want to be with, but will turn down my favorite game if it's
with a jerk. :-)
With games that are social in nature (such as trading and economic
games) I can get that. I certainly make a rule not to play games with people I would not share any other sort of fun with. Half the game is talking with friends.
With games that are brainy strategic or tactical exercises, the social aspect vanishes, because everybody turns off their social part of their brains while the math part runs hot. Nobody dares talk because they are too busy trying to guess their chances of shipping cotton through a
given port before other players do it, and how both success and failure would affect the final score.
I guess I'm too social for games like that then. LOL
I play X-Wing Miniatures (well, I did pre-Covid - haven't touched it lately) and I don't like
playing with people that are in it to win it no matter
what. I'd prefer to lose a GOOD game with a GOOD opponant where we BOTH
have fun than to just win and it be a job.
But that's just me. :-)
ARELOR wrote to JIMMY ANDERSON <=-
The point of super brainy games in which everybody is deadpan serious, with their neurons quietly burning through options and possible plays,
is that once the last shipment of cotton makes it into the market, everybody smiles and says they have had a great time, hahahahaha
It is not a matter to win at all costs as much as the game being
engaging because it sucks you in. "Random" wargames are engaging in a completely different way... it is the spontaneous events which make
them funny. "So your Megatank of Death rolled a 1 and now is stuck in
the mud, hahahahaha your west flank offensive is stuck. Hahahahaha
that's the face your mom had last night!"
You just don't think your plays in Warhammer the same way you do in
Brass, because in Warhammer a random goblin fanatic may pop up God
knows were and trash any both ofn the players at the whim of a die, so
you just roll with it :-)
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